#16: Relatable characters give a story to audience
Empathy/Sympathy
Common traits with the audience between characters
#17: Relatable characters come from everywhere
Use people you have met
Not imaginary, characters from experience
Combine personalities/aspects together
#35: When Losing Isn't An Option
Villains start with advantage
Heroes have more to lose than villains
Villains usually lose due to their greediness
Characters MUST achieve their goal, consequences of losing it are too high
Heroes engage in high risks in order to win
Villains only have to maintain their internal status quo
Heroes are not usually aggressors or have the power base to launch an offensive.
#38: Characters Enhance Conflict
Conflict fueled by traits
Foil characters, ones who make conflict
#39
Characters change minds/decisions
Characters change because of conflict
#40
Way a character surpasses a challenge is more interesting than the challenge itself (HERO'S JOURNEY)
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